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 [GMM]ProjectX [v3.1] ADDED NEW WEAPON | recomended to play with USS Enterprise

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SSk77
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SSk77


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Join date : 2012-09-26
Age : 26
Location : Mogi-Mirim, SP

[GMM]ProjectX [v3.1] ADDED NEW WEAPON | recomended to play with USS Enterprise Empty
PostSubject: [GMM]ProjectX [v3.1] ADDED NEW WEAPON | recomended to play with USS Enterprise   [GMM]ProjectX [v3.1] ADDED NEW WEAPON | recomended to play with USS Enterprise Icon_minitime26/9/2012, 14:14

NEED SOMENE TO MAKE SOUNDS!

Content:
Spoiler:

INSTALLATION:
1- Use Grognak's Mod Manager (GMM)
2- Place the .ftl file in the mods folder (inside your FTL folder)
3- Open GMM choose the mod and launch the game

DOWNLOAD: [You must be registered and logged in to see this link.]

Give ideas please (:

Changelog:

Code:

v3.1

- Fixed Photon Cannon Mark 1
- Removed the 2 new enemy ships and respective events

v3.0

- Added Photon Laser Mark 1

v2.7

- Delayed rebel fleet in 2 rounds

v2.6

- More rebalancing

v2.5

- Rebalanced all weapons in game

v2.2

- Added 1 new event

v2.1

- Fixed events of the new enemy ships

v2.0

- Added .append compatibility
- Added new events to the game

v1.6

- Added 5 new events

v1.5

- Added Photon Cannon Mark 1

v1.3

- Added 2 new enemy ships
- Added 1 event for each above

v1.2

- Fixed everything!!

v1.1

- Completely unfunctional

v1.0

- Fixed ANSI
- Added runtime error :/

v0.4

- Fixed GMM bug

v0.3

- Added new sector "UNKNOWN"  (completely hostile)

v0.2

- Changed name "SS Missiles" to "S7 Laun"
- Made it less overpowered
- Made some changes at starting weapons, rooms and crew members
- Added Plasma Cannon Mark 1
- Added Plasma Cannon Mark 2
- Added Plasma Cannon Mark 3
- Added GMM compatibility

v0.1

- Initial Release
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